Abilities

Name Description
Serene Grace Boosts the likelihood of additional effects occurring when attacking.
Guts It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat.
Sheer Force Removes additional effects to increase the power of moves when attacking.
Iron Fist Powers up punching moves.
Sturdy It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Weak Armor Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
Sand Force Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Reckless Powers up moves that have recoil damage.
Sap Sipper Boosts the Attack stat if hit by a Grass-type move instead of taking damage.
Soundproof Soundproofing gives the Pokémon full immunity to all sound-based moves.
Big Pecks Protects the Pokémon from Defense-lowering effects.
Overcoat Protects the Pokémon from things like sand, hail, and powder.
Snow Cloak Boosts evasiveness in a hailstorm.
Slush Rush Boosts the Pokémon’s Speed stat in a hailstorm.
Rattled Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
Frisk When it enters a battle, the Pokémon can check an opposing Pokémon’s held item.
Competitive Boosts the Sp. Atk stat sharply when a stat is lowered.
Shadow Tag This Pokémon steps on the opposing Pokémon’s shadow to prevent it from escaping.
Gluttony Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.
Blaze Powers up Fire-type moves when the Pokémon’s HP is low.
Swarm Powers up Bug-type moves when the Pokémon’s HP is low.
Shed Skin The Pokémon may heal its own status conditions by shedding its skin.
No Guard The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Shell Armor A hard shell protects the Pokémon from critical hits.
Keen Eye Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy.
Hydration Heals status conditions if it’s raining.
Stench By releasing stench when attacking, this Pokémon may cause the target to flinch.
Sticky Hold Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
Aftermath Damages the attacker if it contacts the Pokémon with a finishing hit.
Static The Pokémon is charged with static electricity, so contact with it may cause paralysis.
Limber Its limber body protects the Pokémon from paralysis.
Sand Veil Boosts the Pokémon’s evasiveness in a sandstorm.
Mimicry Changes the Pokémon’s type depending on the terrain.
Iron Barbs Inflicts damage on the attacker upon contact with iron barbs.
Anticipation The Pokémon can sense an opposing Pokémon’s dangerous moves.
Prankster Gives priority to a status move.
Infiltrator Passes through the opposing Pokémon’s barrier, substitute, and the like and strikes.
Chlorophyll Boosts the Pokémon’s Speed stat in harsh sunlight.
Intimidate The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.
Moxie The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
Anger Point The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
Plus Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
Minus Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
Clear Body Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.
Cute Charm Contact with the Pokémon may cause infatuation.
Technician Powers up the Pokémon’s weaker moves.
Skill Link Maximizes the number of times multistrike moves hit.
Levitate By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Justified Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
Flash Fire Powers up the Pokémon’s Fire-type moves if it’s hit by one.
White Smoke The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.
Effect Spore Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
Regenerator Restores a little HP when withdrawn from battle.
Inner Focus The Pokémon’s intensely focused, and that protects the Pokémon from flinching.
Sand Rush Boosts the Pokémon’s Speed stat in a sandstorm.
Scrappy The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.
Poison Point Contact with the Pokémon may poison the attacker.
Speed Boost Its Speed stat is boosted every turn.
Unaware When attacking, the Pokémon ignores the target Pokémon’s stat changes.
Klutz The Pokémon can’t use any held items.
Simple The stat changes the Pokémon receives are doubled.
Wonder Skin Makes status moves more likely to miss.
Magic Guard The Pokémon only takes damage from attacks.
Tinted Lens The Pokémon can use “not very effective” moves to deal regular damage.
Forewarn When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Synchronize The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.
Telepathy Anticipates an ally’s attack and dodges it.
Compound Eyes The Pokémon’s compound eyes boost its accuracy.
Unnerve Unnerves opposing Pokémon and makes them unable to eat Berries.
Swift Swim Boosts the Pokémon’s Speed stat in rain.
Lightning Rod The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.
Motor Drive Boosts its Speed stat if hit by an Electric-type move instead of taking damage.
Water Absorb Restores HP if hit by a Water-type move instead of taking damage.
Cursed Body May disable a move used on the Pokémon.
Damp Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
Hustle Boosts the Attack stat, but lowers accuracy.
Mold Breaker Moves can be used on the target regardless of its Abilities.
Super Luck The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Rivalry Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender.
Defiant Boosts the Pokémon’s Attack stat sharply when its stats are lowered.
Pressure By putting pressure on the opposing Pokémon, it raises their PP usage.
Volt Absorb Restores HP if hit by an Electric-type move instead of taking damage.
Rough Skin This Pokémon inflicts damage with its rough skin to the attacker on contact.
Mummy Contact with the Pokémon changes the attacker’s Ability to Mummy.
Wandering Spirit The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.
Overgrow Powers up Grass-type moves when the Pokémon’s HP is low.
Contrary Makes stat changes have an opposite effect.
Torrent Powers up Water-type moves when the Pokémon’s HP is low.
Vital Spirit The Pokémon is full of vitality, and that prevents it from falling asleep.
Pickup The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.
Run Away Enables a sure getaway from wild Pokémon.
Analytic Boosts move power when the Pokémon moves last.
Flame Body Contact with the Pokémon may burn the attacker.
Defeatist Halves the Pokémon’s Attack and Sp. Atk stats when its HP becomes half or less.
Adaptability Powers up moves of the same type as the Pokémon.
Rock Head Protects the Pokémon from recoil damage.
Solid Rock Reduces the power of supereffective attacks taken.
Leaf Guard Prevents status conditions in harsh sunlight.
Download Compares an opposing Pokémon’s Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective.
Illuminate Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.
Turboblaze Moves can be used on the target regardless of its Abilities.
Own Tempo This Pokémon has its own tempo, and that prevents it from becoming confused.
Sand Stream The Pokémon summons a sandstorm when it enters a battle.
Thick Fat The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
Unburden Boosts the Speed stat if the Pokémon’s held item is used or lost.
Poison Touch May poison a target when the Pokémon makes contact.
Ice Body The Pokémon gradually regains HP in a hailstorm.
Snow Warning The Pokémon summons a hailstorm when it enters a battle.
Zen Mode Changes the Pokémon’s shape when HP is half or less.
Gorilla Tactics Boosts the Pokémon’s Attack stat but only allows the use of the first selected move.
Illusion Comes out disguised as the Pokémon in the party’s last spot.
Teravolt Moves can be used on the target regardless of its Abilities.
Sharpness This Pokemon's slicing moves have their power multiplied by 1.5.
Storm Drain Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk.
Truant The Pokémon can’t use a move if it had used a move on the previous turn.
Healer Sometimes heals an ally’s status condition.
Victory Star Boosts the accuracy of its allies and itself.
Orichalcum Pulse On switch-in, summons Sunny Day. During Sunny Day, Attack is 1.3333x.
Toxic Debris If this Pokémon is hit by a physical attack, Toxic Spikes are set on the opposing side.
Corrosion The Pokémon can poison the target even if it’s a Steel or Poison type.
Hospitality When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP
Heatproof The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.
Insomnia The Pokémon is suffering from insomnia and cannot fall asleep.
Stakeout Doubles the damage dealt to the target’s replacement if the target switches out.
Lingering Aroma Pokemon making contact with this Pokemon have their Ability changed to Lingering Aroma. Does not affect Pokemon with the As One, Battle Bond, Comatose, Commander, Disguise, Gulp Missile, Hadron Engine, Ice Face, Lingering Aroma, Multitype, Orichalcum Pulse, Power Construct, Protosynthesis, Quark Drive, RKS System, Schooling, Shields Down, Stance Change, Zen Mode, or Zero to Hero Abilities.
Aroma Veil Protects itself and its allies from attacks that limit their move choices.
Thermal Exchange This Pokemon's Attack is raised 1 stage after it is damaged by a Fire-type move. This Pokemon cannot be burned. Gaining this Ability while burned cures it.
Tablets of Ruin The Attack stat of all other active Pokemon is multiplied by 0.75.
Pickpocket Steals an item from an attacker that made direct contact.
Beads of Ruin The Special Defense stat of all other active Pokemon is multiplied by 0.75.
Quark Drive If Electric Terrain is active or this Pokemon uses a held Booster Energy, this Pokemon's highest stat is multiplied by 1.3, or by 1.5 if the highest stat is Speed. Stat stage changes are considered at the time this Ability activates. If multiple stats are tied, Attack, Defense, Special Attack, Special Defense, and Speed are prioritized in that order. If this effect was started by Electric Terrain, a held Booster Energy will not activate and the effect ends when Electric Terrain is no longer active. If this effect was started by a held Booster Energy, it ends when this Pokemon is no longer active.
Wind Power This Pokemon gains the Charge effect when it takes a hit from a wind move or when Tailwind begins on this Pokemon's side.
Toxic Chain The power of the Pokémon's toxic chain may badly poison any target the Pok�mon hits with a move
Guard Dog This Pokemon is immune to the effect of the Intimidate Ability and raises its Attack by 1 stage instead. This Pokemon cannot be forced to switch out by another Pokemon's attack or item.
Embody Aspect - Teal Mask The Pokémon's heart fills with memories, causing the Teal Mask to shine and the Pokémon's Speed stat to be boosted.
Embody Aspect - Wellspring Mask The Pokémon's heart fills with memories, causing the Wellspring Mask to shine and the Pokémon's Sp. Def stat to be boosted.
Embody Aspect - Hearthflame Mask The Pokémon's heart fills with memories, causing the Hearthflame Mask to shine and the Pokémon's Attack stat to be boosted.
Embody Aspect - Cornerstone Mask The Pokémon's heart fills with memories, causing the Cornerstone Mask to shine and the Pokémon's Defense stat to be boosted.
Protosynthesis If Sunny Day is active or this Pokemon uses a held Booster Energy, this Pokemon's highest stat is multiplied by 1.3, or by 1.5 if the highest stat is Speed. Stat stage changes are considered at the time this Ability activates. If multiple stats are tied, Attack, Defense, Special Attack, Special Defense, and Speed are prioritized in that order. If this effect was started by Sunny Day, a held Booster Energy will not activate and the effect ends when Sunny Day is no longer active. If this effect was started by a held Booster Energy, it ends when this Pokemon is no longer active.
Early Bird The Pokémon awakens from sleep twice as fast as other Pokémon.
Harvest May create another Berry after one is used.
Vessel of Ruin The Special Attack stat of all other active Pokemon is multiplied by 0.75.
Opportunist When an opposing Pokemon has a stat stage raised, this Pokemon copies the effect.
Gooey Contact with the Pokémon lowers the attacker’s Speed stat.
Commander If this Pokemon is a Tatsugiri and a Dondozo is an active ally, this Pokemon goes into the Dondozo's mouth. The Dondozo has its Attack, Special Attack, Speed, Defense, and Special Defense raised by 2 stages. During the effect, the Dondozo cannot be switched out, this Pokemon cannot select an action, and attacks targeted at this Pokemon will be avoided but it will still take indirect damage. If this Pokemon faints during the effect, a Pokemon can be switched in as a replacement but the Dondozo remains unable to be switched out. If the Dondozo faints during the effect, this Pokemon regains the ability to select an action.
Purifying Salt This Pokemon cannot become affected by a non-volatile status condition or Yawn. If a Pokemon uses a Ghost-type attack against this Pokemon, that Pokemon's offensive stat is halved when calculating the damage to this Pokemon.
Slow Start For five turns, the Pokémon’s Attack and Speed stats are halved.
Protean Changes the Pokémon’s type to the type of the move it’s about to use.
Natural Cure All status conditions heal when the Pokémon switches out.
Anger Shell When this Pokemon has more than 1/2 its maximum HP and takes damage from an attack bringing it to 1/2 or less of its maximum HP, its Attack, Special Attack, and Speed are raised by 1 stage, and its Defense and Special Defense are lowered by 1 stage. This effect applies after all hits from a multi-hit move. This effect is prevented if the move had a secondary effect removed by the Sheer Force Ability.
Mycelium Might This Pokemon's Status moves ignore certain Abilities of other Pokemon, and go last among Pokemon using the same or greater priority moves.
Tangled Feet Raises evasiveness if the Pokémon is confused.
Costar On switch-in, this Pokemon copies all of its ally's stat stage changes.
Supersweet Syrup Lowers the evasion of opposing Pok�mon by 1 stage when first sent into battle
Supreme Overlord This Pokemon's moves have their power multiplied by 1+(X*0.1), where X is the total number of times any Pokemon has fainted on the user's side when this Ability became active, and X cannot be greater than 5.
Zero to Hero If this Pokemon is a Palafin in Zero Form, switching out has it change to Hero Form.
Hadron Engine On switch-in, summons Electric Terrain. During Electric Terrain, Sp. Atk is 1.3333x.
Electromorphosis This Pokemon gains the Charge effect when it takes a hit from an attack.
Oblivious The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.
Water Veil The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
Earth Eater This Pokemon is immune to Ground-type moves and restores 1/4 of its maximum HP, rounded down, when hit by a Ground-type move.
Filter Reduces the power of supereffective attacks taken.
Fluffy Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
Seed Sower When this Pokemon is hit by an attack, the effect of Grassy Terrain begins.
Rocky Payload This Pokemon's offensive stat is multiplied by 1.5 while using a Rock-type attack.
Wind Rider This Pokemon is immune to wind moves and raises its Attack by 1 stage when hit by a wind move or when Tailwind begins on this Pokemon's side.
Well-Baked Body This Pokemon is immune to Fire-type moves and raises its Defense by 2 stages when hit by a Fire-type move.
Moody Raises one stat sharply and lowers another every turn.
Friend Guard Reduces damage done to allies.
Cheek Pouch Restores HP as well when the Pokémon eats a Berry.
Cud Chew If this Pokemon eats a Berry, it will eat that Berry again at the end of the next turn.
Armor Tail Priority moves used by opposing Pokemon targeting this Pokemon or its allies are prevented from having an effect.
Good as Gold This Pokemon is immune to Status moves.
Sword of Ruin The Defense stat of all other active Pokemon is multiplied by 0.75.
Steadfast The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches.
Quick Feet Boosts the Speed stat if the Pokémon has a status condition.
Suction Cups This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out.
Sniper Powers up moves if they become critical hits when attacking.
Huge Power Doubles the Pokémon’s Attack stat.
Solar Power Boosts the Sp. Atk stat in harsh sunlight, but HP decreases every turn.
Honey Gather The Pokémon may gather Honey after a battle.
Magic Bounce Reflects status moves instead of getting hit by them.
Magma Armor The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen.
Trace When it enters a battle, the Pokémon copies an opposing Pokémon’s Ability.
Drizzle The Pokémon makes it rain when it enters a battle.
Hyper Cutter The Pokémon’s proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.
Immunity The immune system of the Pokémon prevents it from getting poisoned.
Light Metal Halves the Pokémon’s weight.
Curious Medicine When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.
Multiscale Reduces the amount of damage the Pokémon takes while its HP is full.
Magnet Pull Prevents Steel-type Pokémon from escaping using its magnetic force.
Galvanize Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
Fur Coat Halves the damage from physical moves.
Battle Armor Hard armor protects the Pokémon from critical hits.
Cloud Nine Eliminates the effects of weather.
Marvel Scale The Pokémon’s marvelous scales boost the Defense stat if it has a status condition.
Berserk Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Neutralizing Gas If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon’s Abilities will be nullified or will not be triggered.
Misty Surge Turns the ground into Misty Terrain when the Pokémon enters a battle.
Rain Dish The Pokémon gradually regains HP in rain.
Power of Alchemy The Pokémon copies the Ability of a defeated ally.
Shield Dust This Pokémon’s dust blocks the additional effects of attacks taken.
Liquid Ooze The oozed liquid has a strong stench, which damages attackers using any draining move.
Dry Skin Restores HP in rain or when hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.
Parental Bond Parent and child each attacks.
Tough Claws Powers up moves that make direct contact.
Surge Surfer Doubles the Pokémon’s Speed stat on Electric Terrain.
Arena Trap Prevents opposing Pokémon from fleeing.
Tangling Hair Contact with the Pokémon lowers the attacker’s Speed stat.
Aerilate Normal-type moves become Flying-type moves. The power of those moves is boosted a little.
Imposter The Pokémon transforms itself into the Pokémon it’s facing.
Mega Launcher Powers up aura and pulse moves.
Drought Turns the sunlight harsh when the Pokémon enters a battle.
Quick Draw Enables the Pokémon to move first occasionally.
Pastel Veil Protects the Pokémon and its ally Pokémon from being poisoned.
Screen Cleaner When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.
Heavy Metal Doubles the Pokémon’s weight.
Poison Heal Restores HP if the Pokémon is poisoned instead of losing HP.
Multitype Changes the Pokémon’s type to match the Plate or Z-Crystal it holds.
Flare Boost Powers up special attacks when the Pokémon is burned.
Bad Dreams Reduces the HP of sleeping opposing Pokémon.
Flower Gift Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight.
RKS System Changes the Pokémon’s type to match the memory disc it holds.
Beast Boost The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
Strong Jaw The Pokémon’s strong jaw boosts the power of its biting moves.
Queenly Majesty Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
Sweet Veil Prevents itself and ally Pokémon from falling asleep.
Bulletproof Protects the Pokémon from some ball and bomb moves.
Schooling When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.
Full Metal Body Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.
Grassy Surge Turns the ground into Grassy Terrain when the Pokémon enters a battle.
Dazzling Surprises the opposing Pokémon, making it unable to attack using priority moves.
Water Bubble Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
Long Reach The Pokémon uses its moves without making contact with the target.
Liquid Voice All sound-based moves become Water-type moves.
Dancer When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
Water Compaction Boosts the Pokémon’s Defense stat sharply when hit by a Water-type move.
Stamina Boosts the Defense stat when hit by an attack.
Disguise Once per battle, the shroud that covers the Pokémon can protect it from an attack.
Battery Powers up ally Pokémon’s special moves.
Innards Out Damages the attacker landing the finishing hit by the amount equal to its last HP.
Merciless The Pokémon’s attacks become critical hits if the target is poisoned.
Shadow Shield Reduces the amount of damage the Pokémon takes while its HP is full.
Flower Veil Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.
Triage Gives priority to a healing move.
Soul-Heart Boosts its Sp. Atk stat every time a Pokémon faints.
Wimp Out The Pokémon cowardly switches out when its HP becomes half or less.
Comatose It’s always drowsing and will never wake up. It can attack without waking up.
Emergency Exit The Pokémon, sensing danger, switches out when its HP becomes half or less.
Receiver The Pokémon copies the Ability of a defeated ally.
Steelworker Powers up Steel-type moves.
Prism Armor Reduces the power of supereffective attacks taken.
Neuroforce Powers up moves that are super effective.
Psychic Surge Turns the ground into Psychic Terrain when the Pokémon enters a battle.
Shields Down When its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive.
Symbiosis The Pokémon passes its item to an ally that has used up an item.
Electric Surge Turns the ground into Electric Terrain when the Pokémon enters a battle.
Color Change The Pokémon’s type becomes the type of the move used on it.
Toxic Boost Powers up physical attacks when the Pokémon is poisoned.
Air Lock Eliminates the effects of weather.
Delta Stream The Pokémon changes the weather to eliminate all of the Flying type’s weaknesses.
Desolate Land The Pokémon changes the weather to nullify Water-type attacks.
Normalize All the Pokémon’s moves become Normal type. The power of those moves is boosted a little.
Refrigerate Normal-type moves become Ice-type moves. The power of those moves is boosted a little.
Pure Power Using its pure power, the Pokémon doubles its Attack stat.
Pixilate Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.
Primordial Sea The Pokémon changes the weather to nullify Fire-type attacks.
Forecast The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.
Wonder Guard Its mysterious power only lets supereffective moves hit the Pokémon.
Stall The Pokémon moves after all other Pokémon do.
Magician The Pokémon steals the held item of a Pokémon it hits with a move.
Aura Break The effects of “Aura” Abilities are reversed to lower the power of affected moves.
Power Construct Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.
Battle Bond Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.
Fairy Aura Powers up each Pokémon’s Fairy-type moves.
Stance Change The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King’s Shield.
Gale Wings Gives priority to Flying-type moves when the Pokémon’s HP is full.
Grass Pelt Boosts the Pokémon’s Defense stat on Grassy Terrain.
Dark Aura Powers up each Pokémon’s Dark-type moves.
Cotton Down When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself.
Steely Spirit Powers up ally Pokémon’s Steel-type moves.
Libero Changes the Pokémon’s type to the type of the move it’s about to use.
Ice Face The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it hails.
Unseen Fist If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself.
Intrepid Sword Boosts the Pokémon’s Attack stat when the Pokémon enters a battle.
Mirror Armor Bounces back only the stat-lowering effects that the Pokémon receives.
Ice Scales The Pokémon is protected by ice scales, which halve the damage taken from special moves.
Power Spot Just being next to the Pokémon powers up moves.
Steam Engine Boosts the Pokémon’s Speed stat drastically if hit by a Fire- or Water-type move.
Dauntless Shield Boosts the Pokémon’s Defense stat when the Pokémon enters a battle.
Punk Rock Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.
Ball Fetch If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
Gulp Missile When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.
Sand Spit The Pokémon creates a sandstorm when it’s hit by an attack.
Stalwart Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves.
Ripen Ripens Berries and doubles their effect.
Grim Neigh When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat.
Chilling Neigh When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.
As One This Ability combines the effects of both Calyrex’s Unnerve Ability and Glastrier’s Chilling Neigh Ability.
As One This Ability combines the effects of both Calyrex’s Unnerve Ability and Spectrier’s Grim Neigh Ability.
Dragon’s Maw Powers up Dragon-type moves.
Perish Body When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
Transistor Powers up Electric-type moves.
Propeller Tail Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves.
Hunger Switch The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn.
Mindseye None
Terashift None
Terashell None
Teraformzero None
Poisonpuppeteer None